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theunrivaled2017-07-31 07:05 pm
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Open Log - Welcome to the Main Camp
Moments ago, there was an earthquake. You might not have felt it, but it definitely happened. The collapsed tents and spooked horses serve as evidence that something unsettling shook the main camp not that long ago. The soldiers and citizens don't seem terribly frightened, as if they've gotten used to the ground trembling by now, but more than one stops to look toward the tall spires of rock separating the comfortable and well-ordered areas of the camp from a deserted battlefield. It's as if they wonder to themselves whether something deep in the pit on the other side might have caused it...again...
And then they realize that something else has happened.
You are here – or near here.
Prompt 1:
Immediately after the latest quake, people simply appear in and around the main camp. The residents don't actually see it happen, but they turn around to find a person where there wasn't one a moment ago. You might be that person! You might wake up inside a canvas tent, perhaps even lucky enough to be resting comfortably on an unoccupied cot. You might wake up on the open ground outside with an awful lot of gawkers standing around you. Or, you might wake up about ten meters down the road from the gates of the camp, in clear sight of the guards and the tents just beyond them. This is definitely the time and place to start grabbing strangers and asking them where you are, why you're there, and what the hell is going on.
Prompt 2:
Maybe it's not so right-away, but you've woken up all the same and had a look around. Maybe some of the soldiers have done their best to answer your burning questions. At least one thing is clear: the natives all dress in simple robes and tunics, the soldiers in similar plate or mail armor, making anyone in other garb stick out like a sore thumb. The women who run the Teahouse have noticed this first, and are doing a fine job offering the utmost in hospitality to the strangers in the off chance that they're allied with one of the lords of the land. They'll make sure you have a place to sleep, a good meal, and the best tea the Han Dynasty can provide. It may be a bit rustic for some, but it's comfortable and pleasant. Can it be worth settling down here for a while? Or is this place missing something crucial – like the ability to use your magic?
Prompt 3:
There's a lot to explore in and around the Main Camp. The various tents set up on different levels overlooking the middle area are open to be claimed, and some of them look a lot more fancy than others. As long as there's no famous lord laying his head there, why shouldn't you? The central ground of the camp contains the Merchant's stall, the Teahouse, and the Armory, as well as the stocks for the misbehaving. The bathing area is downstream from everything else, where the river passes under the rocks and empties out onto the plain beyond. There's a few areas of interest outside the camp perimeter, too, and none of the guards are stopping you from going out there. The main road looks well-traveled and vanishes eastward into the distance across rolling plains. On the west side there are high cliffs of cooled lava separating the camp from the former battleground where the Hydra was destroyed. It's rocky and perilous ground, but the adventurous can climb down winding, crumbling paths into a deep crevasse. There doesn't appear to be anything down here, but those of a magical or mystical inclination will sense the lingering aftereffects of great power.
If one were to travel a short distance northward, they'll find the Wuzhang Plains standing quiet and empty, the fortifications left in whatever half-damaged state they were in from the last battle waged here. There is also a temple along the southern ridge, looking decidedly like it doesn't belong there with more traces of mystical energy at its center. Here, the wayward traveler will be beset by small units of spindly, gray-skinned soldiers bearing spears and swords, no more than half a dozen at a time.
Prompt 4: Wildcard
Whatever floats your boat or isn't covered above! Refer to the Arrival page for details of what is and isn't to be found in the Main Camp.
In time, the Merchant makes an announcement. Not long after the Great Cataclysm, some of the mystic soldiers now guarding the main camp arrived with mirrors they claim to have enchanted so that the scattered warlords can speak to each other from a distance. He is under obligation to give one to anyone who asks, and suggests that they may try it out whenever they have the courage to do so.
And then they realize that something else has happened.
You are here – or near here.
Prompt 1:
Immediately after the latest quake, people simply appear in and around the main camp. The residents don't actually see it happen, but they turn around to find a person where there wasn't one a moment ago. You might be that person! You might wake up inside a canvas tent, perhaps even lucky enough to be resting comfortably on an unoccupied cot. You might wake up on the open ground outside with an awful lot of gawkers standing around you. Or, you might wake up about ten meters down the road from the gates of the camp, in clear sight of the guards and the tents just beyond them. This is definitely the time and place to start grabbing strangers and asking them where you are, why you're there, and what the hell is going on.
Prompt 2:
Maybe it's not so right-away, but you've woken up all the same and had a look around. Maybe some of the soldiers have done their best to answer your burning questions. At least one thing is clear: the natives all dress in simple robes and tunics, the soldiers in similar plate or mail armor, making anyone in other garb stick out like a sore thumb. The women who run the Teahouse have noticed this first, and are doing a fine job offering the utmost in hospitality to the strangers in the off chance that they're allied with one of the lords of the land. They'll make sure you have a place to sleep, a good meal, and the best tea the Han Dynasty can provide. It may be a bit rustic for some, but it's comfortable and pleasant. Can it be worth settling down here for a while? Or is this place missing something crucial – like the ability to use your magic?
Prompt 3:
There's a lot to explore in and around the Main Camp. The various tents set up on different levels overlooking the middle area are open to be claimed, and some of them look a lot more fancy than others. As long as there's no famous lord laying his head there, why shouldn't you? The central ground of the camp contains the Merchant's stall, the Teahouse, and the Armory, as well as the stocks for the misbehaving. The bathing area is downstream from everything else, where the river passes under the rocks and empties out onto the plain beyond. There's a few areas of interest outside the camp perimeter, too, and none of the guards are stopping you from going out there. The main road looks well-traveled and vanishes eastward into the distance across rolling plains. On the west side there are high cliffs of cooled lava separating the camp from the former battleground where the Hydra was destroyed. It's rocky and perilous ground, but the adventurous can climb down winding, crumbling paths into a deep crevasse. There doesn't appear to be anything down here, but those of a magical or mystical inclination will sense the lingering aftereffects of great power.
If one were to travel a short distance northward, they'll find the Wuzhang Plains standing quiet and empty, the fortifications left in whatever half-damaged state they were in from the last battle waged here. There is also a temple along the southern ridge, looking decidedly like it doesn't belong there with more traces of mystical energy at its center. Here, the wayward traveler will be beset by small units of spindly, gray-skinned soldiers bearing spears and swords, no more than half a dozen at a time.
Prompt 4: Wildcard
Whatever floats your boat or isn't covered above! Refer to the Arrival page for details of what is and isn't to be found in the Main Camp.
In time, the Merchant makes an announcement. Not long after the Great Cataclysm, some of the mystic soldiers now guarding the main camp arrived with mirrors they claim to have enchanted so that the scattered warlords can speak to each other from a distance. He is under obligation to give one to anyone who asks, and suggests that they may try it out whenever they have the courage to do so.
no subject
no subject
[ Duh. He's the Wintersmith, after all. ]
But if you deign to listen to them, then I shall work on it alone.
no subject
Not difficult to do when they have no ability to use magic at all.
It would be foolish of me to simply dismiss someone of skill. What, then, do you feel magic can do in this situation? [it's so easy to make it sound like he has the experience to evaluate said magic, when really it's all completely outside his expertise.]
no subject
Magicians are attuned to the flow of energy around them. The very air is twisted outside. [ It's actually the miasma, but it's something he can perceive due to having a heart of crystal. ] It can do many things. Tracking, combat, to go where no ordinary man can go.
no subject
Twisted. Can you sense, then, the demonic energies that tie this world together?
no subject
In a way. I can see how it's distributed.
no subject
[it's not that he doesn't intend to share info, it's that this seems more like the kind of meeting he has behind closed doors in war rooms on the regular]
no subject
[ Boreas folds his arms again and barely blinks as a light envelops Bahamut's body. When it fades, the dragon has already shrunk down to the size of a large eagle; upon which the wyrm flies over and perches on his shoulder. ]
Let's go.
no subject
I'm afraid my hospitality is a bit lacking. I did not consider a lengthy stay here and thus did not bring any wine for hosting.
no subject
It doesn't matter. Our discussion will be hospitality enough.
no subject
He waves aside the guards at the door of the tent, assuring them that they can stand down and not worry about his guest. Their eyes naturally go straight to the shoulder-dragon in awe, but as soldiers of Wei they take their cues from their lord and don't question him, but just obey.
Cao Pi extends a hand as he steps into the main room of the tent, indicating a couple of low stools parked on a fine rug that covers the grass and gravel]
Make yourself comfortable. I would not have someone standing the whole time if this becomes a long discussion.
no subject
Let me know what I can do to help.
no subject
While I would not reveal weaknesses in front of the general public, there is one significant one among my army. That is, we come from a place where true sorcery is the purvey of unseen gods, it doesn't exist in day to day life. Since being trapped in this dimension, a handful of our people have learned some sorcery, but not nearly enough to be useful anywhere but a battlefield. To make matters more difficult, the ones I have counted upon are currently missing.
[magic, like the presence of the gods, frustrates him. Cao Pi has built his adult life on skepticism, so having it be real, tangible, and useful is annoying.]
If your magic allows for speed and convenience, in scouting or other investigations that would take mere humans weeks of travel and careful survey with their meager senses, that would be one place to start.
no subject
We as dragon and rider can travel vast distances quickly. However, we are not certain if our honed magical senses will align completely with yours. The blight upon reality that the demons leave are palpable, but to use this method means we track them with their footprints rather than their essence.
[ It's a small matter of leaning on the fourth wall and requesting modly input. ]
no subject
If you can even separate the individual demon soldiers from the realm as a whole, I would be impressed. [not that he knows how it works either way, Orochi's land is still a mystery] I won't lie, knowing where they are currently clustered and where they are moving is valuable information to the Coalition, no matter whether you uncover it through magic or visual confirmation. But the people I most wish to find are completely human, and with relatively few exceptions, not magical. Likely you would have to rely on the old fashioned five senses to find them, if they are abroad.
[the idea of aerial recon is awesome, not just for the coalition but for Wei itself. He contemplates getting these fellows on his side so that if Dong Zhuo or Date Masamune were to reappear and decide to split the coalition down party lines, well. Best to have all assets in his corner and not theirs...]