musoumods (
musoumods) wrote in
theunrivaled2017-07-31 07:05 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Open Log - Welcome to the Main Camp
Moments ago, there was an earthquake. You might not have felt it, but it definitely happened. The collapsed tents and spooked horses serve as evidence that something unsettling shook the main camp not that long ago. The soldiers and citizens don't seem terribly frightened, as if they've gotten used to the ground trembling by now, but more than one stops to look toward the tall spires of rock separating the comfortable and well-ordered areas of the camp from a deserted battlefield. It's as if they wonder to themselves whether something deep in the pit on the other side might have caused it...again...
And then they realize that something else has happened.
You are here – or near here.
Prompt 1:
Immediately after the latest quake, people simply appear in and around the main camp. The residents don't actually see it happen, but they turn around to find a person where there wasn't one a moment ago. You might be that person! You might wake up inside a canvas tent, perhaps even lucky enough to be resting comfortably on an unoccupied cot. You might wake up on the open ground outside with an awful lot of gawkers standing around you. Or, you might wake up about ten meters down the road from the gates of the camp, in clear sight of the guards and the tents just beyond them. This is definitely the time and place to start grabbing strangers and asking them where you are, why you're there, and what the hell is going on.
Prompt 2:
Maybe it's not so right-away, but you've woken up all the same and had a look around. Maybe some of the soldiers have done their best to answer your burning questions. At least one thing is clear: the natives all dress in simple robes and tunics, the soldiers in similar plate or mail armor, making anyone in other garb stick out like a sore thumb. The women who run the Teahouse have noticed this first, and are doing a fine job offering the utmost in hospitality to the strangers in the off chance that they're allied with one of the lords of the land. They'll make sure you have a place to sleep, a good meal, and the best tea the Han Dynasty can provide. It may be a bit rustic for some, but it's comfortable and pleasant. Can it be worth settling down here for a while? Or is this place missing something crucial – like the ability to use your magic?
Prompt 3:
There's a lot to explore in and around the Main Camp. The various tents set up on different levels overlooking the middle area are open to be claimed, and some of them look a lot more fancy than others. As long as there's no famous lord laying his head there, why shouldn't you? The central ground of the camp contains the Merchant's stall, the Teahouse, and the Armory, as well as the stocks for the misbehaving. The bathing area is downstream from everything else, where the river passes under the rocks and empties out onto the plain beyond. There's a few areas of interest outside the camp perimeter, too, and none of the guards are stopping you from going out there. The main road looks well-traveled and vanishes eastward into the distance across rolling plains. On the west side there are high cliffs of cooled lava separating the camp from the former battleground where the Hydra was destroyed. It's rocky and perilous ground, but the adventurous can climb down winding, crumbling paths into a deep crevasse. There doesn't appear to be anything down here, but those of a magical or mystical inclination will sense the lingering aftereffects of great power.
If one were to travel a short distance northward, they'll find the Wuzhang Plains standing quiet and empty, the fortifications left in whatever half-damaged state they were in from the last battle waged here. There is also a temple along the southern ridge, looking decidedly like it doesn't belong there with more traces of mystical energy at its center. Here, the wayward traveler will be beset by small units of spindly, gray-skinned soldiers bearing spears and swords, no more than half a dozen at a time.
Prompt 4: Wildcard
Whatever floats your boat or isn't covered above! Refer to the Arrival page for details of what is and isn't to be found in the Main Camp.
In time, the Merchant makes an announcement. Not long after the Great Cataclysm, some of the mystic soldiers now guarding the main camp arrived with mirrors they claim to have enchanted so that the scattered warlords can speak to each other from a distance. He is under obligation to give one to anyone who asks, and suggests that they may try it out whenever they have the courage to do so.
And then they realize that something else has happened.
You are here – or near here.
Prompt 1:
Immediately after the latest quake, people simply appear in and around the main camp. The residents don't actually see it happen, but they turn around to find a person where there wasn't one a moment ago. You might be that person! You might wake up inside a canvas tent, perhaps even lucky enough to be resting comfortably on an unoccupied cot. You might wake up on the open ground outside with an awful lot of gawkers standing around you. Or, you might wake up about ten meters down the road from the gates of the camp, in clear sight of the guards and the tents just beyond them. This is definitely the time and place to start grabbing strangers and asking them where you are, why you're there, and what the hell is going on.
Prompt 2:
Maybe it's not so right-away, but you've woken up all the same and had a look around. Maybe some of the soldiers have done their best to answer your burning questions. At least one thing is clear: the natives all dress in simple robes and tunics, the soldiers in similar plate or mail armor, making anyone in other garb stick out like a sore thumb. The women who run the Teahouse have noticed this first, and are doing a fine job offering the utmost in hospitality to the strangers in the off chance that they're allied with one of the lords of the land. They'll make sure you have a place to sleep, a good meal, and the best tea the Han Dynasty can provide. It may be a bit rustic for some, but it's comfortable and pleasant. Can it be worth settling down here for a while? Or is this place missing something crucial – like the ability to use your magic?
Prompt 3:
There's a lot to explore in and around the Main Camp. The various tents set up on different levels overlooking the middle area are open to be claimed, and some of them look a lot more fancy than others. As long as there's no famous lord laying his head there, why shouldn't you? The central ground of the camp contains the Merchant's stall, the Teahouse, and the Armory, as well as the stocks for the misbehaving. The bathing area is downstream from everything else, where the river passes under the rocks and empties out onto the plain beyond. There's a few areas of interest outside the camp perimeter, too, and none of the guards are stopping you from going out there. The main road looks well-traveled and vanishes eastward into the distance across rolling plains. On the west side there are high cliffs of cooled lava separating the camp from the former battleground where the Hydra was destroyed. It's rocky and perilous ground, but the adventurous can climb down winding, crumbling paths into a deep crevasse. There doesn't appear to be anything down here, but those of a magical or mystical inclination will sense the lingering aftereffects of great power.
If one were to travel a short distance northward, they'll find the Wuzhang Plains standing quiet and empty, the fortifications left in whatever half-damaged state they were in from the last battle waged here. There is also a temple along the southern ridge, looking decidedly like it doesn't belong there with more traces of mystical energy at its center. Here, the wayward traveler will be beset by small units of spindly, gray-skinned soldiers bearing spears and swords, no more than half a dozen at a time.
Prompt 4: Wildcard
Whatever floats your boat or isn't covered above! Refer to the Arrival page for details of what is and isn't to be found in the Main Camp.
In time, the Merchant makes an announcement. Not long after the Great Cataclysm, some of the mystic soldiers now guarding the main camp arrived with mirrors they claim to have enchanted so that the scattered warlords can speak to each other from a distance. He is under obligation to give one to anyone who asks, and suggests that they may try it out whenever they have the courage to do so.
Draco Malfoy - OTA
[THIS IS NOT ENGLAND.
That's basically the only thing that Draco has registered since he rolled out of the cot he'd jerked awake in and stormed out of the bloody tent (tent? there was something worse than living on a ship??) with a sinking stomach and panic clawing at his chest.
THIS. IS. NOT. ENGLAND.
He's supposed to finally be back home. IN ENGLAND. That was the decision he'd made in that other place, his wish on that bloody magic stone or whatever. Why didn't it work?
Why is he here?
Don't answer that. He doesn't really want to know. This isn't his first time going through this nonsense, much to his displeasure. He's just a little tired of being constantly thrust into unwanted situations because someone or something else required it.
With a groan, Draco basically blurts out to whoever is in hearing distance:]
I just wanted to take a hot shower. In a clean bathroom! Is that so much to ask?!
Prompt 2:
[Well, the Teahouse is nice, at least. The aforementioned panic clawing at his chest that is about to turn into a full-blown panic attack -- not so much. But see, Draco's just realized that his wand, which he was mightily relieved to discover on his person, doesn't seem to be working.
Not only is he not in England, but he might not have his magic, either.
This is the worst possible outcome.
So he's looking more than a bit harried, a wild glint in his eyes as he stops the first person he sees.
Loudly:] I require tea! [A pause, and then in a more normal, maybe even somewhat sheepish tone:] ...Please.
Prompt 1
[The reply came from the nearby mess area, where Pol has decided its her job to keep the camp fed. It's a nice bit of normalcy in an otherwise ridiculous situation. It's not a shower or clean bathroom but it's food and smells good.
Speaking of normalcy; Polgara gives the new comer a calm smile. Nothing is more normal to her after the last thousand years than irritated blonde boys complaining.]
no subject
...Sorry. [Is his somewhat clipped reply. He eyes her suspiciously.] Are you a local?
no subject
Not at all. I found myself here quite unexpectedly, as have a number of others.
no subject
Right, yes. That part I'm familiar with, next on the list is finding someone to explain this bloody place to me. I don't suppose we've arrived with a magic talking journal on us, have we?
[As he starts patting himself down without waiting for an answer. Hey, it's happened before!]
no subject
Why don't you sit down and have something to eat dear?
I haven't seen any talking books, but I did have a chat with one of the local princes earlier. He was very informative.
no subject
He lifts an eyebrow at that last bit.]
A prince? [Pause.] Princes. Plural. There's more than one? Are they brothers?
[Or has he managed to find himself in some sort of feuding medieval era of kings and queens now?]
no subject
I've only met the one. He said he was Cao Pi and his kingdom was Wei. I don't know the names of the royal families of the other countries he mentioned.
My name is Polgara by the way.
[Clearly expecting him to give his name as well with a mothering look that says "manners, do you have them?"]
no subject
Cao Pi...? That sounds Chinese, actually.
[Which actually perks him up a bit. Because where there is China, there is presumably also other countries -- like England. He just has to, you know.
Get there.
Somehow.
It's much too far to Apparate, that's for certain. Maybe he could fly...]
Hmm.
[After a moment, he realizes that she's looking at him expectantly and has to quickly rewind the conversation in his head.]
Oh, sorry -- Draco. Draco Malfoy. Pleasure.
[After which he promptly spoons some porridge into his mouth and absolutely does not make a face at it.]
no subject
She's charmed by his attempt at being polite about it, and totally isn't smirking at him.]
I thought it sounded Angarak. He would have fit right in at the Mel Zeth.
But then, I'm sure you don't know what either of those are. I'm sorry, you wanted to ask questions about this world not hear about mine.
no subject
I don't particularly mind hearing about your world, but perhaps after I've gotten a better feel for this one? It's really quite fascinating to hear how vastly different other places can be, after all.
[From ninjas to Nobodies to dragon riders to a guys made of rubber, Draco's met all sorts.]
What else did this Cao Pi tell you?
no subject
I do know it's bad enough that the gods have had to intervene.
[Getures around]
This camp is under their protection. They're keeping the demons out, but it also hinders any...more than ordinary abilities.
2
Well, it was just a kid, at least to him, so might as well help him out. He stopped one of the workers there and requested some tea for the desperate lad, and once it was prepared he took the mug and sat on the opposite side of the table as the human, and push the mug across.]
You know, the way you bark orders it sounds like you're a natural leader. I don't think I've ever heard a more urgent cry for tea in my life.
[His tone is playful, and he offers the young man a smile.]
no subject
Yes, well. Obviously. It's a shame, really, that it doesn't take more people only three words to figure that out.
[He's rambling, and scowls down at the mug of tea because of it, before tentatively reaching out to grasp it.]
...Thanks. I'm a little— [And then siiiighs.] I was expecting to be somewhere else.
no subject
[He withhold a chuckle from the boy's show of arrogance. It was cute really. And sad.
It was one thing to bring him here, but not this one. He was too young to this.
The last bit gets a laugh out of him though, not because of the situation as much as the gross understatement of it. Like he was walking down the street and wound up in a war camp in the middle of nowhere.]
You and me both, da'len, and considering some of the odd turns my life has taken me, that is saying something.
no subject
Elven?
[Draco peers at him. He doesn't LOOK like a house-elf.
...Just kidding, Draco has met other types of elves. Or, well. He's met people with pointy ears, anyway, and maybe now he's assuming they were all elves.
Not that he says as much, just makes a "huh, well okay then" sort of expression and sips at his tea as he listens to the other man continue speaking.]
Perhaps I should clarify. This isn't the first time I've been oh-so-mysteriously transported across bloody dimensions. I've not been home for two years, but I thought all that was over. I was supposed to be sent back.
[Then he scowls, hands tightening around his drink.]
At least in the last place I still had my magic.
no subject
[Two years is a long time for one his age to be away from home, and who knew what he had faced in such time. He may have fallen into the Fade twice, and then got thrown into an incredibly depressing alternate future, but those incidents had not lasted so much as a day combined.
Well, human or no, he could offer some help to the young man. It was at least nice see another magic user. He hadn't pegged him as such without a proper staff in sight.]
You're a mage a well then? Well, I'm afraid I cannot send you home, but for what it's worth, once you're outside the camp's borders you'll be throwing around magic like it was never gone.
no subject
Really?? You're not taking the piss, we can actually use magic here?
[THANK MERLIN.
But wait, hang on. Draco eyes him suddenly.]
You said as well. You're a mage? That's actually a bit of an outdated term where I'm from -- technically I'm a wizard.
no subject
If I was, why else would I bother hauling around my staff still?
[He gestured to what looked like a large sword hilt with no blade that he had slung over his shoulder. Not long enough to be what one would imagine when thinking of a staff, but he didn't seem aware of that.]
Is that what they're calling it now? Well, you'll have to forgive me, I did grow up in a forest. It can be hard to keep up with such things. [Or they were from remarkably different places, but where was the fun in jumping to that right off? Would be more fun just to talk magic in his opinion. It was nice to have someone talk magic to, even if it was probably different in some way.] Or is that a specific teaching, like being a mortalitasi or knight-enchanter?
1 still has to deal with a pirate
I saw a hot spring before, custom is to scrub up first.
[He uncrosses his arms to point a direction, unintemaly showing off the skull and crossbones on his torso.]
OF COURSE
As such, he just frowns at him (especially since he wasn't actually expecting an answer) and props his hands on his hips.]
A hot spring? [Merlin help him. But also -- he squints.] ...Do I know you?